Sword Art Online Hollow Realization Make Your Way to the Heart of Aincrad Popped Up Again
Sword Fine art Online: Hollow Realization is the fourth Sword Art Online game set up in the alternating game universe that started with Infinity Moment/Hollow Fragment where Kirito actually proceeded to clear all 100 floors in the VRMMORPG Sword Art Online. Released exclusively for the PlayStation 4 and PlayStation Vita. Whereas Lost Song was set in ALO, Hollow Realization has the characters at present playing the beta Sword Fine art: Origin. Instead of taking place in the floating castle of Aincrad, it is ready in areas on the ground Ainground, not that there are any differences since the floating castle was huge and looked similar normal plains and fields anyhow.
Hollow Realization has a terrible tutorial that doesn't really help in introducing the player into the combat system. Y'all will definitely accept to stick with it for a few hours in order to first learning the nuances, and how the skill organisation works. The combat system doesn't reach the complexities of Hollow Fragment only is definitely a pregnant footstep up from the relatively straightforward Lost Song. Taking inspiration from MMOs, your character (who may or may non exist Kirito depending on your preferences), has multiple palettes which you can allocate skills to. Sword Skills are special attacks that uses SP and are much more powerful than your normal attacks.
Sword Skills are exclusive to each weapon (which ranges from swords, to axes, to clubs and daggers) and are flashy. You're even able to connect multiple Sword Skills together to negate the cooldown. Other Skills could be buffs/debuffs, healing or passive boosts. All skills have a cooldown period after use. In addition to mapping skills to the face buttons, you can map them to a pop-up menu using the left shoulder push button (bringing the ability to hot key another eight skills) and a much larger but more cumbersome menu where you ringlet using the directional buttons on the lesser of the screen by pressing Select.
While Sword Skills volition exist your chief source of damage, your normal attack will help to regain SP. You lot tin can also jump, parry, dash and send basic orders to the rest of your party (such every bit chaining Sword Skills together for massive harm confronting bosses). Your party now consists of three additional characters, who can be characters from Sword Art Online or random NPCs that you befriend. Each political party member can have on specific roles such as an Attacker, Buffer, Tank etc.
If Kirito'southward HP reaches zero, it is not game over. Other party members may revive you, although the more you get revived, the longer it takes each time. Once all party members die, so it is game over which reloads yous to the last save point. There are gigantic environments to explore and a huge amount of content not only in the base game but the complimentary updates every bit well. For reference, the base game is nearly 3GB but the updates full 2GB, which leads to the new story scenario Warriors of the Heaven. However, environments are mostly similar. We get a desert, jungle, lake (which has some pretty scenery), plains and ruins.
Unfortunately, monster variety is low because you will quickly encounter recolored enemies and you'll go along encountering them for the rest of the game. Luckily, since enemy encounters don't take too long it isn't also bad. Boxing music is the all-time in the series withal which does non go one-time. Kirito starts at Level 1 this time around and levelling up takes a while as experience points are scaled (i.due east. defeating a weak enemy will only requite you ane experience point). Although beating the NM and HNM enemies will apace shoot your level up, making most of the story bosses from manageable to really like shooting fish in a barrel.
"NM" and "HNM" enemies have multiple health confined and require a little bit more coordination for your political party to defeat chop-chop. Even with the optimization provided past the updates, the game struggles on the Vita with heaps of pop in and choppy framerate. Information technology makes timing your attacks a little flake trickier but it is far from unplayable and still heaps of fun. Despite the developer promising improved relationship/romance mechanics, it'due south still as boring and bland as Hollow Fragment. The mechanics finer boils downward to pressing the same button again and once more to slowly build up the relationship meter with your character of selection.
The story is told in a visual novel manner with character portraits, utilizing all the same phonation actors every bit in the anime. Side events involve heading to a specific area or talking to a specific grapheme to so watch a series of cutscenes, which can become on for a while, severely breaking the pacing. This is because the side events come in huge chunks at a time subsequently every major story event. You'll trigger 2-8 for the various side characters each time and tin can have upward to an hr to complete them all if you are the type of player who finishes them all before moving forward in the game.
The story builds upon all the playable characters from the previous three games by adding even more into the cast such as Kizmel (from the Sword Art Online Progressive serial of light novels) and new graphic symbol Premiere. The crux of the story is similar to past games where the characters run into up with Premiere, an odd acting AI NPC with no parameters set up and thus is a blank slate. Kirito and gang help her while exploring the game's world.
The story is definitely the weakest aspect of the game. Since it is basically going through Premiere's story quest which is not in line with what they expected and basically a glitch in the game. It tries to put in deeper elements such as NPCs being real characters (because if they dice, they do no respawn, rather they are replaced with new NPCs with new backstories, personalities and appearances) but it feels melodramatic, especially with the fashion Kirito acts. At that place are heaps of fetch quests or monster slaying quests, which are the primary source of income in the game.
Money is really fairly hard to build upward if you desire to frequently raise your weapons. Quests volition likewise pop up during exploration and beating several may unlock new ones with improve rewards. Hollow Realization is definitely ane for the fans since almost of the story is fan service and how all the girls loves to exist in Kirito's company and vies for his attention. However, of course, his true love is however Asuna and the dialogue between them can be funny. It is recommended to take played the previous two games but is not essential.
Similarly, having read the Progressive calorie-free novels will permit you lot to understand the references from Kizmel's quests merely the game is notwithstanding enjoyable without that cognition. The terminal department of the game dragged on for a bit since yous defeated the main antagonist and you'd expect to face the concluding boss right subsequently or at the very least, very soon. Withal, it turns out that at that place is another area with several large maps you have to traverse, forced to fight multiple field bosses, before you get to the terminal dominate. At that point, you can sense how close you are and the long-ish road to the end signal can test your patience for the impatient players.
At least the last boss was a suitable challenge and a lot of fun, being more chaotic and a little fleck more than reliant on squad-commands than previous bosses. Assuming you take the fourth dimension to explore the environments and fight virtually of the monsters to level up, it'll take yous 45-55 hours to finish the main story. Then there's the post-game which is mainly provided by the Warriors of the Heaven update, comprising of a new area with multiple dungeons to explore, new story quests, a one-on-one duel system (which makes slight tweaks to HP and abilities), Sacraments where you lot must protect your bases while defeating the bosses, level cap increasing to lxxx and calculation in Seven and Pelting from Lost Song as party members. It takes some other seven-10 hours to complete.
Warriors of the Sky has partially unvoiced cutscenes which takes some time to adjust to. Unfortunately, the additional story provided is bare bones. It introduces a mysterious hooded character spying on Kirito and the grouping but we don't become to see who they actually are. It'due south mainly for teasing the purchasable DLC which has a lot more additional story content. There is also a multiplayer mode which you lot tin can play solo or online.
Overall, Sword Art Online: Hollow Realization is a fun game. It takes a few hours in order to go into it but the combination of exploration and unlocking more than skills and weapons to use is addictive. The story isn't exactly the best and well-nigh of the plot is fan service just Hollow Realization is definitely recommended for fans of the anime and the previous games. While the Vita version is playable, the PS4 version is definitely the superior version with meliorate push configuration (thanks to the additional triggers) and much smoother framerate.
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Source: http://chcse.blogspot.com/2018/01/sword-art-online-hollow-realization-vita.html
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